Kids & Teens Rules

Sandbagging Prevention Interview

The Good Fight may conduct a short interview process for all kids & teen competitors.

To greatly reduce sandbagging, The Good Fight will look at past competitor history to ensure each competitor has been registered in the correct division.

After you have checked in at the registration table, you may be asked to go to the 'interview table' BEFORE going to the weigh-in tent.

At the interview table we will verify your information and ensure that you registered in the correct division. We will also be able to make any adjustments IF needed.

If The Good Fight staff discovers sandbagging, you will be bumped up to your appropriate skill level. Any competitor who is caught sandbagging and refuses to allow our staff to bump them up to their appropriate skill level will be disqualified without a refund.

Kids Division: ages 4-12 yrs
Teens Division: ages 13-15 yrs

3 Skill Levels: Beginner  |  Intermediate  |  Advanced

Kids must sign up consistently for gi and no-gi. Example: if a child is beginner with the gi he must also sign up as a beginner in no-gi. You cannot sign up a child for one skill level with the gi; and another skill level for nogi.

Beginner: you should be in this division if you haven't won 1st place in the beginner division yet and are new to jiu-jitsu tournaments. Please note: It doesn't matter to us how long you've been training or what color belt you have. 
Bottom line: IF you can run through beginners then you're NOT a beginner.

Intermediate: you should be in this division if you can run-through the beginner division and/or have gold medaled in beginner division.

Advanced: you should be in this division if you run-through the intermediate division and/or have gold medaled in intermediate.

Awards: 1st, 2nd & 3rd Place medals awarded to place winners*

Kids Match Length: 4 minutes
Teens Match Length: 5 minutes

How to Win: Competitors must submit their opponent within the match length time limit to win and advance in the bracket. There are no points or advantages calculated for any positions or moves. You win by submitting your opponent. If no submission occurs during the allotted time a winner will be determined by 'sudden death'.

Sudden Death Overtime Rounds

Round 1: Back take

Objective: Submit your opponent from the back. The person taking the back starts with an over/under, seatbelt grip. The person who has their back taken must escape before being submitted. 

Please note: As you start to escape, if your opponent ends up mounting you, this IS considered an escape from the back.

Additionally, ANY top position your opponent end up on is also considered an escape from the back.

Round 2: Armbar

Objective: Submit your opponent before he escapes.

The attacking person will position their legs over their opponent's neck and chest in an armbar position. He will post his hand closest to his opponents head on the mat. His other arm will vine inside his opponents defending arm and grab his own thigh.

The defending person will grab his hand, wrist or forearm. He may not grab onto any part of the gi or bring his hands on or under the attackers leg until the ref says fight.

Round 3: Takedown

a) whoever get the first takedown wins.

b) consists of 3 second control and is awarded to whoever has TOP control

c) if you attempt a sacrifice throw and it fails, the competitor with top 3 sec. control wins

d) a snap down to a go behind or to side turtle position counts as a takedown

e) if you initiate a takedown and your opponent re-rolls and ends up on top for 3 seconds, the takedown will be awarded to the person on top for 3 second control

Illegal Techniques.

  • No pulling the head when applying the triangle Allowed for Teens
  • No head/arm chokes (ex: d'arce, anaconda, etc.) Allowed for Teens
  • No ezekiel choke or bread-cutter choke Allowed for Teens
  • No choke where the forearm is pressing throat Allowed for Teens
  • No omo-plata (shoulder lock with the legs) Allowed for Teens & Advanced Kids
  • No front guillotine choke (standing or on ground) Allowed for Teens & Advanced Kids
  • No chin whips
  • No knuckles to front of throat (knuckles to side is ok)
  • No wrist locks
  • No submission below the waist
  • No reaping the knee; or twisting the knee in an unnatural direction.
  • No cervical locks, neck cranks or neck locks
  • No bicep locks & no calf locks. No compression locks of any kind.
  • No leg-scissor takedown
  • No electric chair submissions
  • No twister submissions
  • No butt scooting (Competitors must take opponent down or pull them into guard)
  • No jumping guard or flying submissions
  • No Slamming from the guard or triangle choke

NO Stalling Rule

On the feet: any competitor that is standing and takes 3 steps backwards will be warned for stalling. Circling would not be considered stalling.

On the ground: any competitor that takes 3 butt-scoots backwards will be warned for stalling. Butt-scooting forward would not be considered stalling.

3-Stalling Warnings: = Disqualification

  • On the 3rd warning the referee will officially disqualify the competitor.

Holding on from Bottom Guard Rule

From the bottom guard: if your opponent stands up you can keep your closed guard as long as you keep your head at your opponents belt level or lower. If your head goes above your opponents belt level you must either uncross your guard or get your head back back to their belt level or lower.

Rolling or pulling a competitor off the mat rule

If an athlete is caught in a submission and PURPOSELY pulls their opponent or rolls off of the mat in an attempt to free themselves from the submission, they will be considered submitted and will lose the match.

If an opponent is countering a submission and they happen to roll off of the mat but are caught in a deep and completely sunk submission the referee will reset the position in the center of the ring with the submission INTACT like it was prior. The referee will give the person caught in the submission the option to tap or continue to fight from the submission they were caught in.

The Difference Between
Jumping Guard & Pulling Guard.

Jumping Guard
(NOT allowed)

When a competitor jumps into the guard with both feet off of the ground and expects their opponent to "catch" them. This is very dangerous.
For this reason: this technique is not allowed in any division, under any circumstances.

Pulling Guard (Allowed)

Pulling guard is an attempt to pull your opponent to the ground. You must establish a grip on your opponents sleeve, collar, head, wrist, ect. prior to pulling guard. Open sitting to guard without any prior grip is not permitted. Butt scooting is not permitted.

1st Priority

Our refs watch each match closely. Safety is our most paramount concern. To prevent injury: a match will be stopped if a submission becomes dangerous.

These decision are made in real time by refs discretion. All ref decisions are final.